Variants & Optional Rules
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Optional Rule: Legacies

Got a fun one for y’all today! As has been the case for like 90% of my work lately, this is another commission from one of my lovely patrons. Bit of a story with this one. So basically the client is an author and in their books they have their own sort of version of Continue reading
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Variant: Mob Rules Revised

Got something a little different today. As part of a much larger project I’m working on, I put together a pretty major overhaul to the exiting mob rules in the DMG since they’re frankly pathetic. It’s a good piece to have as a solo brew so I thought I’d release it separately (and to have Continue reading
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Optional Rule: Critical Damage Effects
Nothing special today, just a quick post. Friend of mine posted in our discord a super incomplete beginnings of a system for special effects on crits based on the damage so I went and ran with it. ————————————————————————————————— Whenever a creature suffers a critical hit or rolls a natural 1 on a saving throw against Continue reading
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A Pair of Feats
This first feat was the answer to something that super bugs me about 5th Edition: a lack of Metamagic for other spellcasters. I mean I’m glad that they kept it at all and toned it down a bit but why limit it sorcerers? Any caster could take Metamagic feats back in the day and it Continue reading
