The Foundry

Where Dreams Become Brews


Happy 5-Year Anniversary!

Hey folks! 5 years ago to the day I posted my first ever homebrew creation for the masses to enjoy (or ruthlessly tear apart), a little brew I lovingly called The Goo of Primordial Chaos. It would be fitting to have gone and reworked it for such an occasion (it certainly needs it), but alas, I haven’t. I could have, and I’ve tried a few times, but honestly I don’t really know what to do with it. So, I’m just not going to, and it shall remain a relic of the past and a reminder of humble beginnings.

Other than that, I have nothing special planned to celebrate, at all. So instead, I’d just like to take a moment to look back at my time here and take a trip down memory lane.

2018-2019

When I first got started doing homebrew for the Foundry, I hadn’t been doing it for very long. Hell, I hadn’t been playing 5e for long either. But inexperience didn’t stop me from taking a stab at it. At the time, I had boundless creative energy and all the time in the world. I committed to doing one brew a month and that came pretty easy. Most of what I was making were conversions of other things, so they were easy to churn out at a regular pace. But I did quite a bit of original stuff too. The Medic was my first ever released class, and my Hellraiser supplement kicked off my now yearly tradition of doing a big project for spooktober. Around that time, I started a Patreon and got my first commission in the Awakener class. The first version of my Mourner was also released. I also hit 2k followers, which is insane to me still. Oh yeah, and I totally tried to jump to another platform when Tumblr became a dumpster fire for a bit. Forgot about that. Other than that, pretty good for my first year!

2019-2020

Kicking off my second year, my Corpseweaver class was released for Halloween, which is still one of my favorite things I’ve made. For much of the year I was still going strong with monthly releases and even putting out some pretty big projects. But the biggest project I put out that year, or at least the one that took the most effort, was a commission for John Carpenter’s The Thing. It was around this time that I started kicking around the idea of opening up commission to the public, not just my patrons. Spoiler alert, I shouldn’t have. I also hit 4k followers that year. Still wild.

2020-2021

This was a huge year, but things did not begin well for me. The year began with Flesh and Bone, my Necromorph supplement, which was an utter train wreck. That monstrosity came together in a panicked 3 weeks after October blindsided me and was the first time I had ever tried to make a custom style for the Homebrewery. The mad dash to meet a frankly arbitrary deadline yielding a worse brew started to show the cracks in my process and was an ill omen for things to come. I kept up the monthly releases for a while longer, and put out some great stuff in that time if I do say so myself, but in July I hit a wall and just couldn’t do it anymore. Since then, I’ve had a “post it when it’s done” policy, and I don’t intend to change that. I also stopped taking commissions from patrons after getting super overwhelmed and not handling it as well as I should have, BUT then proceeded to start taking commissions from the public. Other notable events included changing my name from 5e Foundry to Foundry Fabrications in an effort to expand into other games, not just 5e, I updated my logo to fit the rebranding, and I started a Discord server that burned hot, died fast, and is a desolate wasteland now. Otherwise, it was pretty much business as usual.

2021-2022

Year 4 began innocently enough, aside from the cultural faux pas regarding a certain Native America spirit that shall not be named that I later had to apologize for. Other than that, it was pretty much business as usual. But then in April came my crowning achievement. After 6 years of development, I finally released my Engineer class! I still can’t believe that this thing I’ve been wrestling with for years is finally real and for all the world to see. Kind of hard to top that

2022-2023

Another year, another spooky project, this time a much-needed rework of my Corpseweaver. And all was great, for a time. But then January rolled around and WotC dropped the shitstorm of the century on us with the whole OGL debacle. I, like a lot of people, did not take very well and went so far to abandon everything D&D, a rash decision I still regret making, even if I did come back to the game I love so much. But I bounced back pretty easy and jumped right back into making stuff, not that I’ve released much this year. But that’s future talk! We’re here to reminisce!

So yeah, that’s my history here in a nutshell. If you’re still here, thanks for listening to me ramble. What a wild ride it’s been, and I’m so glad I could have you all at my side and along for the journey. Thanks for sticking with me for 5 years, and here’s to 5 more! As always, stay safe, don’t forget to love each other, and I’ll see you all again soon.

Oh, one more thing, I’d love to hear from y’all in the replies! How long have you been with me, and what’s your favorite piece of content I’ve produced?

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